package com.umbr3lla.network.actions;

public abstract class ClientAction {

	public enum ACTION_TYPE{
		
		JOIN_GAME(),
		EXIT_GAME(),
		KILL_GAME(),
		
		END_TURN(),
		
		USE_CHAR_EFFECT1(),
		USE_CHAR_EFFECT2(),
		
		PLAY_ACTION(),
		PLAY_ITEM(),
		PLAY_EXPLORE(),
		PLAY_AMMO(),
		PLAY_BUY();
	}
	
	public byte id;
	public abstract byte[] getPayload();
	
}
